We will aspire to create opportunities for representation and inclusion.
We will bias for making things available to all users.
We will focus on translation instead of simulation.
A user should always feel in control.
We want the user to always know what’s happening.
Even if it means the flow has friction points.
Illustration by Jean-Marc Côté (1899) a French image series depicting scientific advances imagined as achieved by the year 2000
Photo by Eadward Muybridge | The Horse in Motion (1878) considered in history to be the first ever motion picture to be made.
Photo Free to use under the Unsplash License
Avatars from Bitmoji and Roblox
Avatars from Roblox
It is important to understand that traditional game characters are not Avatars. They may satisfy the embodiment part of the definition but they are disqualified from being avatars as they are manifestations of predefined characters with a specific goal assigned by the game creator.
Half of Gen Z Users say they change their avatar’s clothing at least every week.
Dressing their avatars allows them to express their individuality (47%) and feel good about themselves (43%).
2 in 5 respondents said expressing themselves with clothing and accessories in the digital world is MORE important than expressing themselves in the physical world.
Respondents noted the importance of having a full range of skin tones (said 70%) and a full range of body shapes (64%), along with a full range of hair colors, textures and styles (70%).