Closing story
As told in the 2023 GDC Future Realities Summit.
This is a story about my kid, Harley. Over the pandemic. Harley got really into Avatar creation. They did this on Zepeto, Minecraft and Roblox.
When I started working at Roblox. Harley and I shared an iPad. I used it for work while they used it for play. Every so often they would forget to logout and I inadvertently got a glimpse at their ever changing avatars.
Sometimes they chose to be female presenting, sometimes they were male presenting, and sometimes they chose to be more neutral.
A year later when they eventually came our as Non-Binary at age 10 we all realized that their self-discovery was made possible in part by the fact that they were able to experiment with their identity in a safe way with Avatars. They have grown to become a very expressive, confident and compassionate human being. I posit they are all these things because they were given a safe place to discover themselves. This is why I believe Avatars are important. This is why I believe keeping Avatars safe, equitable, inclusive, and in the control of the individual user is important. Setting these guidelines now while the technology is in its infancy is important as it sets the stage for when Avatars are more ubiquitous, prevalent, and higher fidelity.
The good we do for avatars and the metaverse makes ethical sense, it makes business sense… but more importantly, it makes real-world sense. I believe that the good we do here for digital embodiment goes beyond pixels moving on screens. Allowing people to feel safe, confident, and in control in the metaverse also allows them to feel safe, confident, and in control in the real world.
And to be very clear, the goal here is to create guiding principles rather than hard fast rules. Developers will use these technologies in creative new ways, and our assumptions will evolve over time. These guidelines will evolve and adapt along with them but will always come from the same place of equity, agency, and clarity.
Thank yous
I want to thank all the people who helped me compile these concepts.
Sarah Papazoglakis
Chad Taylor
Bernard Yee
Sylvain Dubrofsky
Liz Gatapia
Padi Tang
Charlie Kubal
Aaron Sargay
Sean Palmer
Brandon Tran
John Stauffer
Ethan Stearns
Tim Wong
Sarah Shen
Lauren Cheatham
Jonathan Wong
Stephen Jobe
Ross Bohner
Mike Mariano
Effie Goenawan
Bjorn Book-Larsson
Rajiv Bhatia
Garima Sinha
Morgan Fritz
Alexander Weiss
Aaron Koressel
Bec Paton
Eric Kabisch
Kim Centeno
Sam Spielman
Thomas Galang
Nina Ignacio
Harley Ignacio
Resources
Wootton, Christina. Bronstein, Manuel. Barry, Ben. “Roblox x Parsons report on Gen Z Fashion Trends” Roblox.com. Nov. 2022
US Government “X Gender Marker on US Passports“ Travel.State.gov, Mar. 2021
Schultze, Ulrike. Leahy, Matthew. “The Avatar Self-Relationship: Enacting Presence in Second Life.” Researchgate.net, 01 Jan.2009.
Bocca, Frank. Harms, Chad. Burgoon, Judee K. “Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria.” Direct.mit.edu, 01 Oct.2003.
Dibell, Julian. “A Rape In Cyberspace” Juliandibbel.com, 12 Dec.1993.
Yee, N. Ballenson, J. Ducheneaut, Nicolas. “The Proteus Effect” Semanticscholar.org, 22 Jan.2009.